As a part of my studies in high poly modeling and such, I used 3DS Max to build and rig the Blade Liger using all the parts from the HMM Model Kit as references. The legs and tail all use IK setups and there are no textures, only materials.
Collection of poses/renders from 3DS Max
3DS Max Viewport
Unreal Engine - Cel Shaded Real Time Test
Unreal Engine - Cel Shaded Real Time Test 2